I am not a fan of competitions. I am not ambitious and If I do win I feel so bad about the "loser" that I can't enjoy the moment. However there are benefits. It's an opportunity to grow and accept defeat graciously.
A competition makes the game more interesting, and inspires to push oneself beyond a comfort zone.
For the reward I have chosen a more pedagogic approach. The winner reads a tongue-twister - three times. If you wish some samples here are a few sentences from very simple to more complicated.
The games are in relation to the illustrated stories. They can be adapted to different subjects: science, geography, mathematics, history. An excellent tool to learn a language!
Ages 5-10
Find the Parrot
This game is variation of "Concentration" or "Match-Match", to improve memory and spelling.
There are thirty-four cards, turned face down. Sixteen have the name of an animal, sixteen have the drawing. The image and the name must match.
Each time an animal is paired, the cards are kept by the finder. Each card is one point. There is only one drawing of a parrot, with the name on another card. The Parrot and it's namesake counts as six points. The player with the most points wins.
Ages 5-10
Find the Parrot
This game is variation of "Concentration" or "Match-Match", to improve memory and spelling.
There are thirty-four cards, turned face down. Sixteen have the name of an animal, sixteen have the drawing. The image and the name must match.
Each time an animal is paired, the cards are kept by the finder. Each card is one point. There is only one drawing of a parrot, with the name on another card. The Parrot and it's namesake counts as six points. The player with the most points wins.